Online Gaming Bill 2025: Future of e-Sports or End of Online Betting?

The Government has tabled the Promotion and Regulation of Online Gaming Bill, 2025, aiming to strike a balance between promoting innovation in gaming and protecting users from its harmful effects.

The Bill aims to:

  • Promote and regulate the online gaming sector, covering e-sports, educational games, and social gaming.
  • Prohibit online money games, including their offering, operation, facilitation, advertisement, promotion, and participation, especially where such activities cross state borders or originate offshore.
  • Establish an Authority for coordination, oversight, and support of the sector.
  • Protect individuals (particularly youth and vulnerable populations) from social, psychological, economic, and privacy-related risks.
  • Maintain public order, protect public health, and secure India’s financial systems and sovereignty.
  • Provide a uniform legal framework for online gaming nationwide.

Key Provisions

  • Definition Scope
    • E-sports: Organized, competitive games recognized by the National Sports Governance Act.
    • Online Social Games: Games for entertainment/education, may charge access/subscription, but do not involve staking money with the expectation of monetary gain.
    • Online Money Games: Any online game played by depositing money or stakes with the expectation of monetary return, explicitly excluding e-sports.

What the Bill Prohibits:

  • A complete ban on online money games (irrespective of skill or chance).

  • Ban on advertising, promotion, and financial transactions related to money games.

  • Empowerment to block unlawful gaming platforms, especially those operating from offshore jurisdictions.

  • A new Online Gaming Authority will be set up for categorisation, registration, and grievance redressal.

  • The Authority can issue guidelines, orders & codes of practice to ensure compliance.

Publicly Listed Companies (Potentially Impacted)

Company Segment Potential Impact Notes
Nazara Technologies Gaming, e-sports Mixed: e-sports segment supported, but any real-money gaming arm faces ban Also operates real-money skill games
Delta Corp Real-money gaming (poker, casino via Adda52) Negative: Ban on online money games Direct involvement in online money games
OnMobile Global Casual/social games & some real-money branches Negative if real-money, neutral/positive if social gaming Depends on segment focus
Info Edge (India) Investment (startup portfolio includes fantasy sports/gaming) Negative: Fantasy sports may be considered online money games Holdings like Zomato/Policybazaar unaffected, but fantasy apps at risk
Tech Mahindra E-sports tech, game development Positive: E-sports tech & services promoted Not directly running online money games

Non-Listed Companies (Startups & Private Firms) Impacted

Company/Brand Segment Business Focus Potential Impact
Dream11 (Sporta Technologies) Fantasy Sports (RMG) Fantasy cricket, football, etc. High negative: outright ban
Mobile Premier League (MPL) Real-money & E-sports Fantasy, RMG, e-sports RMG banned, e-sports supported
Games24x7 Real-money Games RummyCircle, My11Circle High negative: banned
WinZO Games Real-money/Casual Games RMG, skill-based games RMG segment banned
Junglee Games Real-money Games Junglee Rummy, fantasy sports High negative: banned
PokerBaazi Real-money Games Online poker High negative: banned
KhelPlay Real-money Games Online poker, rummy High negative: banned
Zupee Real-money Games Skill-based real-money games High negative: banned if involving stakes
SkillClash Real-money Games Skill-based real-money games High negative: banned if involving stakes
Adda52 Real-money Games Online poker, casino (Delta Corp sub) High negative: banned
Nodwin Gaming E-sports Tournaments, sponsorships Positive: promoted/supportive
Upthrust Esports E-sports Tournaments, production Positive: promoted/supportive
Gamerji E-sports Tournament platform Positive: promoted/supportive
SuperGaming Casual/Social/Educational Game development, non-RMG Neutral/positive: unaffected
99Games Casual/Social Games Mobile game development Neutral/positive: unaffected

Do you think a complete ban on online money games is the right approach or should the government have gone for strict regulation and taxation instead?

Well, it’s the Govt’s tax loss. LOL. A gambler will always gamble either in this country or foreign apps, or over carrom. :laughing:

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Complete ban is a blunt reckless move.

Probably g0vt is interested in collecting tax on hard-earned-money only. Gambling is bad therefore tax on gambling is also not good! :wink:

The Rock Thanks God GIF by NBC

Let’s start a petition to start up a Las Vegas here. The complete Las Vegas experience. :stuck_out_tongue_winking_eye:

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